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Tales of Zanthar

Wwise + Unity Integration Demo Project

Excited to share my latest portfolio project that highlights the best of my game audio integration work. This project encapsulates the full spectrum of my skills in game audio, from original sound design to interactive music and wwise + unity implementation.

Here’s what I accomplished in this project:
- Original Sound Design & Music: Crafting immersive soundscapes that bring the game world to life.
- Wwise + Unity Integration: Using various ways to make game calls for wwise events. These include:
- Posting Wwise events through animation events
- Posting Wwise events through Ak Components
- Posting Wwise events through C# Scripting
- Evolving Ambience with RTPC: Real-time parameter control for ambiances that shift with the game environment.
- Complex Wwise Events: Handling complex audio systems to match gameplay intensity.
- Interactive Music: Implementing dynamic, interactive music that adapts to player actions and game events using Game Parameters in Wwise.

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